//PROFILE

  • 3D environment art for real-time rendering.
  • Photo-realistic or stylized texture creation.
  • Experience in AAA video games on PC, PS4, Xbox One, PS3 and Xbox 360.
  • Worked for both single player, multiplayer, split-screen co-op mode and open-world free roaming games.
  • Comfortable with teamworking.
  • Passionate about every aspects of the video game industry; interested in game/level design, concept art, sound design, scenario writing...
  • Some basics about procedural modeling, lighting, animations, skinning, rendering...
  • Spoken languages : French, Japanese and English.



    //EXPERIENCES

  • Ubisoft Paris
    - 04/2013 ~ 08/2014 : Level artist
    Watch_Dogs: Bad Blood DLC (PS4 / Xbox One / PC / PS3 / Xbox 360)
    Watch_Dogs (PS4 / Xbox One / PC / PS3 / Xbox 360)

    - 07/2011 ~ 04/2012 : Level artist
    Tom Clancy's Ghost Recon : Future Soldier - Arctic Strike DLC (Xbox 360 / PS3 / PC)
    Tom Clancy's Ghost Recon : Future Soldier (Xbox 360 / PS3 / PC)


  • Gaming Gears
    - 07/2014 ~ : Level artist
    Ralin (PC)


  • Undead Battery
    - 10/2012 ~ 04/2013 : 3D modeler
    Freelance modeling for various third party companies.


  • Virtuos Shanghai
    - 08/2009 ~ 09/2009 : Internship

    - 08/2007 : Intern level designer
    SpeedRacer (DS)



    //EDUCATION

  • 2009~2011 : LISAA Game, Paris
  • 2008~2009 : LISAA Preparatory, Paris
  • 2007~2008 : ECE Preparatory, Paris
  • 2007 : Baccalaureat S, Carnot High-school, Paris






  • French/Japanese
  • 25 years old
  • Born in Tokyo
  • Currently living in Paris
  • Also known as "ThoRCX"


    Used softwares
  • Adobe Photoshop
  • Autodesk 3ds Max
  • Pixologic Zbrush
  • Quixel nDo2 / dDo
  • Crazybump
  • xNormal
  • Headus UV Layout
  • Marmoset Toolbag


    Used game engines
  • Dunia
  • Disrupt
  • Yeti
  • Unity
  • Virtools